AI Insights · Timothy · January 2022
Top 5 Hypercasual Games on iOS in Ecuador Q4 2021
Explore the performance of the top 5 hypercasual games on iOS in Ecuador for the fourth quarter of 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 hypercasual games on the iOS platform in Ecuador showed varying trends in weekly downloads, weekly revenue, and weekly active users. The data, sourced from Sensor Tower, provides a detailed look at these trends.
Count Masters: Crowd Runner 3D experienced a steady weekly download rate, fluctuating between 1.4K and 2.3K throughout the quarter. The highest downloads were recorded in the first week of November with 2.3K. Weekly revenue peaked at approximately $23 in mid-October and saw a gradual decline to zero by the end of December. Active users ranged from 4.5K to 5.8K, ending the quarter with a slight increase to 5.5K.
Candy Challenge 3D: Survival! had a notable spike in weekly downloads, reaching 7.5K in the second week of October, before dropping significantly to double and single digits in November and December. Active users followed a similar pattern, peaking at 10.5K in mid-October and then steadily decreasing to around 2.3K by the end of the quarter.
Bridge Race showed a gradual increase in weekly downloads, starting from 407 in late September and reaching 1.4K to 1.5K by early December. The game’s weekly revenue saw a couple of peaks, with $23 in mid-November and $48 in mid-December. Active users steadily increased from 2.2K in late September to over 4.2K by the end of December.
Water Color Sort saw its weekly downloads decline from 1.9K in early October to around 300-400 by the end of December. Revenue peaked at $49 in late September and then tapered off to zero for the rest of the quarter. Active users showed a consistent downward trend, starting from 4.3K in late September and ending at 2.7K in the last week of December.
Towing Race demonstrated a significant surge in weekly downloads, jumping from double digits to 2K in early November, but then gradually declining to 465 by the end of December. Revenue peaked at $20 in mid-November and saw minor fluctuations thereafter. Active users showed a strong presence in early November with 4.1K but decreased to 1.7K by the end of the quarter.
For more insights and detailed analytics, visit Sensor Tower.